雅思写作Task2:videogames(电子游戏)essay
题目:
Somepeopleregardvideogamesasharmlessfun,orevenasausefuleducationaltool.Others,however,believethatvideosgamesarehavinganadverseeffectonthepeoplewhoplaythem.Inyouropinion,dothedrawbacksofvideogamesoutweighthebenefits?
范文:
Manypeople,andchildreninparticular,enjoyplayingputergames.WhileIacceptthatthesegamescansometimeshaveapositiveeffectontheuser,Ibelievethattheyaremorelikelytohaveaharmfulimpact.
Ontheonehand,videogamescanbebothentertainingandeducational.Users,orgamers,aretransportedintovirtualworldswhichareoftenmoreexcitingandengagingthanreal-lifepastimes.Fromaneducationalperspective,thesegamesencourageimaginationandcreativity,aswellasconcentration,logicalthinkingandproblemsolving,allofwhichareusefulskillsoutsidethegamingcontext.Furthermore,ithasbeenshownthatputersimulationgamescanimproveusers’motorskillsandhelptopreparethemforreal-worldtasks,suchasflyingaplane.
However,Iwouldarguethatthesebenefitsareoutweighedbythedrawbacks.Gamingcanbehighlyaddictivebecauseusersareconstantlygivenscores,newtargetsandfrequentrewardstokeepthemplaying.Manychildrennowspendhourseachdaytryingtoprogressthroughthelevelsofagameortogetahigherscorethantheirfriends.Thistypeofaddictioncanhaveeffectsrangingfromlackofsleeptoproblemsatschool,whenhomeworkissacrificedforafewmorehoursontheputerorconsole.Theriseinobesityinrecentyearshasalsobeenlinkedinparttothesedentarylifestyleandlackofexercisethatoftenapanygamingaddiction.
Inconclusion,itseemstomethatthepotentialdangersofvideogamesaremoresignificantthanthepossiblebenefits.
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